Groupe des technologies de l’apprentissage
Université de Moncton
Campus de Moncton
7, rue Notre-Dame-Du-Sacré-Cœur
Canada E1A 3E9
1 (506) 858-4969
Karen McGrane talks about businesses and content strategy
Since the release of the first iPhone, Apple’s move into mobile has not supported Flash. Some people have argued that Apple would eventually have to allow Flash-based content — it simplymust, right? But Steve Jobs himself has made it abundantly clear that’s not going to happen. In fact, he went so far last spring as to pen an open letter on the subject, detailing why Flash was ill-suited for the modern Web and for mobile devices. His list included, among other things, security, reliability, openness, and battery life.
Now I’m sure that the folks at Adobe would protest any pronouncement about Flash’s demise and point to statistics about its continued ubiquity. They’d be right, of course. Flash probably does constitute the majority of animations on the Web today. And sure, we can debate its position in the Web of the future, but for our purposes here it’s definitely worth noting that, right now at least, a good chunk of those Flash-based animations and videos are on educational sites.
There are, of course, lots of options for educational games and websites nowadays, and as such, hopefully you can find an alternative for a Flash-only website should you so choose. There are a number of work-arounds too. Back in July, for example, Google released a tool called Swiffy that converts Flash SWF files to HTML5. That was an interesting move because, despite the support for Flash on Android devices, Swiffy demonstrates — arguably — that Google backs HTML5 as the “format” of choice for web content. And even though Swiffy is a Google Labs product, it’s not one of the experiments there that’s going to be axed when Labs shuts down in the coming months. Google says it will continue to work to improve Swiffy, helping foster the conversion of more Flash content to HTML5.
No doubt if you want to use Flash-based websites in an educational setting, you still can (unless you’re in a school with a 1:1 iPad program in place, I suppose). But it’s hard to ignore the handwriting on the wall (even if that handwriting was scrawled by Apple): the increasing adoption of HTML5, the desire for non-proprietary formats, and most importantly perhaps, the need for technologies that work across platforms, across browsers, and across devices. Whether educators pay attention to the debates about the future of Flash or not, supporting open and accessible technologies needs to be something that we strive for. And that does mean — eventually — RIP Flash.
Effectuant une entrée en scène non pas fracassante, mais tout de même marquée par un sens du rythme plutôt pertinent, Jacques Cool fait sa première apparition en fonction au GTA dans ce que j’oserais qualifier de circonstances emballantes, à savoir une assemblée hétéroclite de visionnaires, artistes et experts des médias auxquels se mêlent quelques prétendants de la périphérie sociale réunis pour discuter de jeux de réalité alternée. Au passage, fidèle à ses habitudes professionnelles, il nous coiffe au poteau en rapportant son expérience pour le profit d’un vaste auditoire qu’il a su développer à travers les années, particulièrement sur Twitter et son espace de blogue.
Merci pour ce compte-rendu fidèle, Jacques, et bienvenue au Groupe des technologies de l’apprentissage, à l’Université de Moncton!